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refactor(reader): Improve hardware bitmap threshold option
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parent
37ba0634ac
commit
9322836e48
4 changed files with 24 additions and 9 deletions
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@ -15,6 +15,8 @@ The format is simplified version of [Keep a Changelog](https://keepachangelog.co
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- Sync DoH provider list with upstream (added Mullvad, Control D, Njalla, and Shecan)
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- Added option to enable verbose logging
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- Added category hopper long-press action to open random series from **any** category
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- Added option to enable reader debug mode
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- Added option to adjust reader's hardware bitmap threshold (@AntsyLich)
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### Changes
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- Enable 'Split Tall Images' by default (@Smol-Ame)
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@ -401,7 +401,15 @@ class SettingsAdvancedController : SettingsLegacyController() {
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titleRes = MR.strings.pref_hardware_bitmap_threshold
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val entryMap = GLUtil.CUSTOM_TEXTURE_LIMIT_OPTIONS
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.associateWith { it.toString() }
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.mapIndexed { index, option ->
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val display = if (index == 0) {
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context.getString(MR.strings.pref_hardware_bitmap_threshold_default, option)
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} else {
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option.toString()
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}
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option to display
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}
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.toMap()
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.toImmutableMap()
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entries = entryMap.values.toList()
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entryValues = entryMap.keys.toList()
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@ -409,7 +417,7 @@ class SettingsAdvancedController : SettingsLegacyController() {
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isVisible = GLUtil.DEVICE_TEXTURE_LIMIT > GLUtil.SAFE_TEXTURE_LIMIT
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basePreferences.hardwareBitmapThreshold().changesIn(viewScope) { threshold ->
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summary = context.getString(MR.strings.pref_hardware_bitmap_threshold_summary, threshold)
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summary = context.getString(MR.strings.pref_hardware_bitmap_threshold_summary, entryMap[threshold].orEmpty())
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}
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}
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@ -3,6 +3,7 @@ package eu.kanade.tachiyomi.util.system
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import javax.microedition.khronos.egl.EGL10
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import javax.microedition.khronos.egl.EGLConfig
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import javax.microedition.khronos.egl.EGLContext
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import kotlin.math.max
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object GLUtil {
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val DEVICE_TEXTURE_LIMIT: Int by lazy {
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@ -38,18 +39,21 @@ object GLUtil {
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egl.eglTerminate(display)
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// Return largest texture size found (after making it a multiplier of [Multiplier]), or default
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if (maximumTextureSize > SAFE_TEXTURE_LIMIT) {
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(maximumTextureSize / MULTIPLIER) * MULTIPLIER
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} else {
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SAFE_TEXTURE_LIMIT
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}
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max(maximumTextureSize, SAFE_TEXTURE_LIMIT)
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}
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const val SAFE_TEXTURE_LIMIT: Int = 2048
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val CUSTOM_TEXTURE_LIMIT_OPTIONS: List<Int> by lazy {
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val steps = ((DEVICE_TEXTURE_LIMIT / MULTIPLIER) - 1)
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List(steps) { (it + 2) * MULTIPLIER }.asReversed()
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val steps = DEVICE_TEXTURE_LIMIT / MULTIPLIER
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buildList(steps) {
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add(DEVICE_TEXTURE_LIMIT)
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for (step in steps downTo 2) {
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val value = step * MULTIPLIER
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if (value >= DEVICE_TEXTURE_LIMIT) continue
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add(value)
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}
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}
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}
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}
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@ -514,6 +514,7 @@
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<string name="pref_lowest">Lowest</string>
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<string name="pref_display_profile">Custom display profile</string>
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<string name="pref_hardware_bitmap_threshold">Custom hardware bitmap threshold</string>
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<string name="pref_hardware_bitmap_threshold_default">Default (%d)</string>
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<string name="pref_hardware_bitmap_threshold_summary">If reader loads a blank image incrementally reduce the threshold.\nSelected: %s</string>
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<string name="pref_double_tap_zoom">Double tap to zoom</string>
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