refactor: Use Okio instead of java.io pt.1

This is the easy part... the next part is hell :')
This commit is contained in:
Ahmad Ansori Palembani 2024-05-29 19:48:43 +07:00
parent 7ddb15f312
commit 32ab87df61
Signed by: null2264
GPG key ID: BA64F8B60AF3EFB6
6 changed files with 89 additions and 79 deletions

View file

@ -32,8 +32,8 @@ import coil3.request.allowRgb565
import coil3.request.crossfade
import coil3.util.DebugLogger
import eu.kanade.tachiyomi.appwidget.TachiyomiWidgetManager
import eu.kanade.tachiyomi.data.coil.BufferedSourceFetcher
import eu.kanade.tachiyomi.data.coil.CoilDiskCache
import eu.kanade.tachiyomi.data.coil.InputStreamFetcher
import eu.kanade.tachiyomi.data.coil.MangaCoverFetcher
import eu.kanade.tachiyomi.data.coil.MangaCoverKeyer
import eu.kanade.tachiyomi.data.coil.TachiyomiImageDecoder
@ -199,7 +199,7 @@ open class App : Application(), DefaultLifecycleObserver, SingletonImageLoader.F
add(TachiyomiImageDecoder.Factory())
add(MangaCoverFetcher.Factory(callFactoryLazy, diskCacheLazy))
add(MangaCoverKeyer())
add(InputStreamFetcher.Factory())
add(BufferedSourceFetcher.Factory())
}
diskCache(diskCacheLazy::value)
memoryCache { MemoryCache.Builder().maxSizePercent(this@App, 0.40).build() }