feat: Bindings for gaming with XtMapper
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1 changed files with 10 additions and 2 deletions
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@ -1,6 +1,7 @@
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# the keyboard devices it reads from, if no devices are specified, it reads from all
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devices:
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- "/dev/input/by-id/usb-SEMICO_USB_Gaming_Keyboard-event-kbd"
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#- "/dev/input/by-id/usb-SEMICO_USB_Gaming_Keyboard-event-kbd"
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#- "/dev/input/by-id/usb-1bcf_08a0-event-kbd"
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# this is executed when mouseless starts, e.g. useful for setting the keyboard layout
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# startCommand: "setxkbmap de"
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@ -32,7 +33,7 @@ layers:
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#q: layer initial
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backspace: layer initial
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# keep the mouse layer active
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space: layer mouse
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space: layer game
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r: reload-config
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l: move 1 0
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h: move -1 0
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@ -45,3 +46,10 @@ layers:
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enter: button left
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backslash: button middle
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rightshift: button right
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- name: game
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passThrough: true
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bindings:
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esc: layer initial
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up: w
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down: s
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s: k0
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